A stylishly immersive Visual Novel/Role-playing Game set in the nightmarish coma world.
Latest Updates from Our Project:
Last stop before Major Update: Pink Release
9 months ago
– Thu, Jun 05, 2025 at 01:16:11 PM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Minor Update: Pink Story almost complete! Hand is healing
about 1 year ago
– Thu, Jan 23, 2025 at 01:15:01 PM
Hello all! Akabaka here,
As the folks on twitter may have heard, shortly after the last backer update I broke my (thankfully) non-dominant wrist and forearm in a pretty bad skateboard accident. This happened in September, and my surgery was later that month.
Typing and drawing were out of the question for a while, but as of last week at physical therapy my strength and range of motion are at about 50% of my good hand. Thankfully, I'm out of the cast/split, and back to writing/coding/drawing.
Right now we're working on the PINK story. The second level, second hangout, and finale are code-complete, and are only missing art at this stage. As things are, the next beta release will feature PINK END in its entirety!
Here's some of the art I've been working on while eyeing PINK's completion:
As a reminder, I have begun uploading the game's beta builds to Steam to make things easier on everyone. This should squash problems people have been having with opening naked .exes from Gdrive, and all in all should be a tidy organized system. I've learned a lot from shipping two Sucker for Love titles.
I prefer to primarily make mega-posts with major releases of beta builds, but I wanted to loop y'all in on where we are and what we've been up to since it's the top of the year, and because it's been a while since the last update and I didn't want to keep you waiting any longer.
As always, thank you for patience in trusting the process, I appreciate it very much.
Talk to y'all again soon
-Akabaka
Major Update: Red Story complete! Now available on Steam for Windows for those with Closed Beta Access!
over 1 year ago
– Tue, Aug 20, 2024 at 12:13:26 PM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Mini-update: We're so back
over 1 year ago
– Thu, Jul 11, 2024 at 11:01:21 AM
Hello all! Akabaka here,
As those in the discord may have noticed, development of Chromatose has resumed in full force. My obligations to Sucker for Love have concluded, except for localization if DreadXP decides to go that route sometime within the next couple months. As such, I've had time to sit down and pick up where I've left off. Azura is back to writing, and I'm back to developing, and it feels good.
As mentioned in an earlier update, I've backported the "make game look good" systems I've used in Sucker for Love, and as of now, they're fully implemented and running smoothly.
I've also done an quick overhaul of UI, and a bunch of other small touches to modernize the gamefeel a smidge.
A quick look at the polished UI from RED END
Right now we're working on the RED story. The second level is now complete, as is the second hangout. The only section remaining for me to finish is the finale level, similar to the BLUE END. As things are, the next beta release will feature RED END in its entirety!
I've also already gone back and squashed all the major bugs I found (and those reported in the discord) in the most recent beta build, so the next build I push will be the "definitive" beta build.
Speaking of, I will most likely begin uploading the game's beta builds to Steam to make things easier on everyone. This should squash problems people have been having with opening naked .exes from Gdrive, and all in all should be a tidy organized system. I've learned a lot from shipping two Sucker for Love titles, and can begin handling things like fulfilling steam keys and beta access soon, as well as adding in achievements to the game!
As a reminder -- here's we're we are in terms of writing. All that's left to write is Laslo and Mercy's ENDs, and I have RED, GREEN, PURPLE, YELLOW, and PINK final levels to code. And then, the game is all done. I've learned a lot from having shipped essentially 4 projects since the last pushed Chromatose build, so I feel more capable of bringing the game to its completion now more than ever.
I was going to make a mega-post with the release of the RED END beta, but I wanted to loop y'all in on where we are, how we're feeling, and what we're doing now before then.
As always, thank you for patience in trusting the process, I appreciate it very much.
Talk to y'all soon
-Akabaka
Mini update - Wrapping up Sucker for Love
almost 2 years ago
– Thu, Mar 28, 2024 at 11:00:30 AM
Hello all! Akabaka here with a small developer update.
Internally, a final release date has been set for Sucker for Love: Date to Die for, the other project I've been working on, and it is within a month from today. I'm happy to say that once SfL2 ships, aside from post-launch debug support, my contract and obligations to DreadXP will have been fulfilled, and I will be free to develop SfL3 independently and at my leisure.
What this means is that I will likely return in full force to Chromatose very soon. My wife and I have begun interviewing PR and localization teams with Chromatose's release in mind.
I'm excited to take what I've learned from SfL and apply it to Chromatose, as my art, code, and production abilities have grown considerably since I last was able to focus on Chromatose.
I deeply appreciate the patience you have demonstrated with me, and I'll find a way to show my gratitude to each of you. In the meantime, please be excited for the coming content, updates, and completion of the Chromatose.